Goggles: Goggles must meet current ASTM and insurance requirements, must be unaltered, must provide full face, eye, and ear protection, and must have suitable, uncracked and undamaged lenses in them. Players caught lifting their goggles, or breaking the seal of the goggles against their face, may be ejected with no refund. PLAY SAFE!
Markers: Any commercially produced, commonly available .68 caliber paintball marker may be used. Any marker that can be adjusted on the field, without tools, is required to have a locking device to prevent this from being possible. All markers are limited to 280 feet per second. Pistols using First Strike Rounds must chrono with First Strike Rounds and are limited to 260 feet per second. Referees can and will be doing random player chrono checks, so don't be tempted to turn your marker up after getting chronoed for the day. You will be ejected without a refund if caught shooting hot. All electronic markers must be capped at 15 balls per second IN ALL MODES INCLUDING SEMI-AUTO MODE. You must also have a
barrel cover for covering the end of your barrel in all non-play areas. Barrel plugs are not acceptable. Players caught with no barrel cover on their barrel in an off-field area, other than the chrono area, may be ejected from the field with no refund. This includes markers with no paint or air. If it has a barrel it is required to have a barrel cover on it.
Player Armbands: Armbands will be provided by the field staff. You must wear your armband on the field at all times. It must be clearly visible between your shoulder and elbow on whichever arm you choose. Wearing the other team's armband is prohibited. If you are found wearing your opponent's armband you will be ejected from the field with no refund.
LAW Rockets (Nerf Launchers): We do not allow the use of
sabot rounds (wads of paintballs) or grenades as projectiles from launchers. You must use Nerf brand
Mini Vortex or JCS
F-69 foam rockets. The only modification to these that will be allowed is trimming of no more than ½ inch off of each of the three fins. All launchers must be chronoed at less than 140 feet per second. These devices are for targets such as helicopters, tanks, buildings, bunkers, etc. All launchers must be approved before use.
Radios: Radios are allowed and encouraged. You may monitor any frequency you wish with the exception of the referee channel (5-5 is the referee designated channel). Players may use their radios anytime except while eliminated and walking either to their dead shack or the field exit. Once in the dead shack or off-field they may communicate at will. Players will not be allowed to stand off-field and gather reconnaissance of the enemy base or for recon and report missions.
Prohibited Equipment: No tools or knives may be carried on the field. No personal fill stations allowed on the premises. Any items found in violation will be confiscated and may, or may not, be returned. No unbreakable trip wires. No pyrotechnic devices. No unapproved smoke devices. No shields. Also no protective padding not commercially-designed for paintball play will be allowed.
Referees: There will be NO arguing with any referee and under any circumstance. If you disagree with a call ask them for their Ref ID number and see the Head Ref or field director.
Non Players on the Field: If you wish to enter the field to take photos, retrieve a lost item, or any other reason you must check with the field director before and after doing so. Photographers (other than those who are in play) must obtain a press pass from field director before entering the field.
Eliminations: If you are hit by a paintball (even if the ball itself ricocheted) and it breaks on you, your gear, or your marker and leaves a quarter-sized mark, you are eliminated. If you are wearing a ghillie suit all hits count. Once eliminated you must immediately exit the field or report to your dead shack. You must take the shortest reasonable path to do so. Using your
dead time on the field to do reconnaissance will result in ejection from the field with no refund.
*It is important that you
get up and out as soon as you are eliminated. Hold your marker high above your head and run out of the bunker! With the large number of players you will encounter it is hard to hear someone shouting
Hit! while he/she searches for their barrel sock, and players will continue to shoot thinking you are still in.
Get up and out and get away from the lines of fire, then search for your barrel cover! You may receive additional
hits while trying to exit area. Refs will decide whether
hits were deliberate or accidental. DO NOT ARGUE WITH THE REF'S DECISION. If ref feels
hits were deliberate, player and or team causing infraction will be penalized.
Blind Fire: There will be NO blind firing allowed. If you are shooting at a target, you must be able to see the target. Any violation of this rule may result in ejection from the field with no refund.
Barrel Tagging: You may
barrel-tag players and eliminate them without shooting. Unless it is on your marker the barrel must be at least 8 inches long, and in plain sight (not hidden up your sleeve). When you tag them you must immediately say,
Barrel tag! when you touch them with it. Barrel-tagged players are immediately eliminated and are to walk away quietly. Failure to do so will result in a ejection or team penalty. After you have exited the area you may declare that you are eliminated as you continue to your dead shack or an exit.
Faking injuries or medical issues: This will not be tolerated for any reason. Using such ploys on the field will result in ejection from the field.
Surrenders: We request, whenever possible, that you request players within 20 feet to surrender. This is not a hard and fast rule, but a strongly suggested guideline. We also recommend that players who are given this option accept it graciously. The player who asked was displaying good sportsmanship. Please don't reward them with a close shot. Thank them for not shooting you at close range and report to your dead shack.
Grenades: Grenades are authorized. In order to be considered eliminated there must be enough paint on the player to be collected into a mark the size of a dime. One or two specks will not be counted as elimination.
Personal property of others is to be respected at all times. Any theft witnessed will result in immediate ejection from the field and the person will be permanently banned from Retribution.
*The information above is subject to change as safety and game play warrants; solely at the discretion of field organizers. Our goal is to provide a fun and safe paintball experience for all players.